

This explains why some characters become content after learning that others have performed good deeds while others won't, despite all of them saying positive comments in the character profile. Hidden level is among Depressed and Broken.Hidden level is among Sad and Depressed.


Other must help broken character to feed, heal Similar to "Sad", but of much higher intensity Others can console depressed characters from Depressed to Sad Others can help depressed characters to feed, heal Similar to "Sad", but of higher intensity Slows down character movement- Randomly pauses while building Having Zlata in group makes sadness go away significantly faster Other in group suffers from Wound, Sickness, Hunger Stealing or murder or knowing others did it Last for 1-4 days depend on characters and feeding Witnessing others being well fed or content Character makes positive comments- Increase movement speed However a depressed character's mood can be changed by performing good deeds, being well fed or even witnessing others being content. There are many factors in the game that can affect a character's mood, such as witnessing a traumatizing event, being in a state of crisis, and morale choice through neighbors events and events of locations.Ī character's moods have a complex level system and the worsts of which are Depressed and Broken, which lead to a character performing erratic actions such as suicide or leaving the shelter. Mood or morale is one of the many character's state.
